[*Partnered News] -
Real Problems, Virtual Solutions - Appfrica (blog)
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Real Problems, Virtual Solutions
Appfrica (blog) According to the CIA World Factbook, as of 20 October 2008, SecondLife boasts a very loosely approximated GDP of $215 million per annum with a population … |
Linden Lab CEO on Second Life’s growth, future - Computerworld
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Linden Lab CEO on Second Life's growth, future
Computerworld You can connect with us at Facebook.com/SecondLife or Twitter.com/SecondLife, for example. And, there's a very active community on Flickr and Plurk. … and more » |
Virtual goods make for real cash - ADOTAS
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Virtual goods make for real cash
ADOTAS Virtual goods come in many forms, including enhancements for avatars in web games like World of Warcraft or virtual worlds like SecondLife. … and more » |
Bringing SecondLife into the real art world - The Japan Times
![]() The Japan Times |
Bringing SecondLife into the real art world
The Japan Times Since 2007, Cao has taken her work online to the virtual community SecondLife (SL), where users can design their own avatars, create personalized utopias … |
Culture curve - Cardinal Courier
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Culture curve
Cardinal Courier Between Facebook chat and SecondLife, a virtual world in which users can create individual avatars, build houses and have businesses, social media has come … |
They don’t go partying, they go online - Express Buzz
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They don't go partying, they go online
Express Buzz Cut to the present, and they are more interested in their cyber trips, with friends in chat rooms and in cyber worlds like SecondLife. … |
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