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Culture curve - Cardinal Courier

Culture curve
Cardinal Courier
Between Facebook chat and SecondLife, a virtual world in which users can create individual avatars, build houses and have businesses, social media has come

Bringing SecondLife into the real art world - The Japan Times


The Japan Times
Bringing SecondLife into the real art world
The Japan Times
Since 2007, Cao has taken her work online to the virtual community SecondLife (SL), where users can design their own avatars, create personalized utopias

Grad College programs team up to offer readings through Second Life - Media Newswire (press release)

Grad College programs team up to offer readings through Second Life
Media Newswire (press release)
To attend the reading in the virtual world, create your own avatar at http://www.secondlife.com. Then travel to Engle Island and find the amphitheater.

Linden Lab CEO on Second Life’s growth, future - Computerworld

Linden Lab CEO on Second Life's growth, future
Computerworld
You can connect with us at Facebook.com/SecondLife or Twitter.com/SecondLife, for example. And, there's a very active community on Flickr and Plurk.

and more »

Geek of the Week: Kathy Gill of UW - Seattle Post Intelligencer

Geek of the Week: Kathy Gill of UW
Seattle Post Intelligencer
Favorite game: No video games for me, although I've dabbled in SecondLife. Thus my favorite games are major league baseball and SEC football!

Social Media and the NGO Sector in South Africa - SANGONeT

Social Media and the NGO Sector in South Africa
SANGONeT
For many participants the two events presented a first introduction to concepts such as Twitter, Facebook and SecondLife, as well as the vast opportunities

and more »

International Howard Barker day - Telegraph.co.uk

International Howard Barker day
Telegraph.co.uk
Around the globe, and even in that 3-D virtual world SecondLife, performers are coming together to mark the 21st anniversary of the company dedicated to

Virtual goods make for real cash - ADOTAS

Virtual goods make for real cash
ADOTAS
Virtual goods come in many forms, including enhancements for avatars in web games like World of Warcraft or virtual worlds like SecondLife.

and more »

Real Problems, Virtual Solutions - Appfrica (blog)

Real Problems, Virtual Solutions
Appfrica (blog)
According to the CIA World Factbook, as of 20 October 2008, SecondLife boasts a very loosely approximated GDP of $215 million per annum with a population

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